There still is stuttering in the game but it isn’t as bad as the PC or even the Xbox One. The difference is not staggering, but neither is it a frivolous one.
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That ‘neat look’ is owed to the slightly better textures in the PS4 version of Watch Dogs. The PS4 also seems to have a neater look in a way. Even though it may not be noticeable at first, the experience on the Xbox One seems a little odd vis-a-vis the PS4, amplified the by the slightly toned down shadow quality too. The apparent poor implementation of ambient occlusion is most visible when the player roams in daylight, tiled floors with gaps in between them and even stair show the problem quite extensively. Ambient occlusion is there in the game all right, but it could have been polished further making the game look even more beautiful. but the most notable downside of Watch Dogs on the Xbox One is the poor implementation of ambient occlusion. Anti-aliasing is a let down when compared but otherwise, considering the resolution that the game runs on, anti-aliasing is actually good as the low resolution does not result in a lot of jaggies.įrame time is not very consistent either, which results in frame rate drops and tearing which can be horribly annoying at times, happening even in cut scenes. Texture pop-ins are more in the Xbox one version in contrast to the Sony counterpart. The differences aren’t something that ruin the gameplay entirely, but these factors DO affect the gameplay. The Xbox One version of Watch Dogs has a number of issues that mar its glory in comparison to the PS4. Anti-aliasing is a let down when compared but otherwise, considering the resolution that the game runs on, anti-aliasing is actually good as the low resolution does not result in a lot of jaggies. "Texture pop-ins are more in the Xbox one version in contrast to the Sony counterpart. Therefore, the argument that the PC manages to outperform the consoles a fair bit with its better textures, frame buffers et al, is rendered useless as the PC fails to perform consistently, which its console counterparts do almost flawlessly even the older generation of consoles. Even people with Nvidia cards have had tonnes of issues one of many Steam users complaining of the game had said that the game was running at sub-30fps on an GTX760, that too not on ultra settings. In light of that fact, AMD has managed things really well. A number of patches have been issued for the PC version of the game, with AMD vying to give its customers an experience anywhere near smooth, owing to Ubisoft’s abstinence from not working with AMD on the game at all. The PS4 somehow manages to look better at times than the PC counterpart although that’s not always the case – not too far from it either-, it’s still surprising that the console manages to catch up to the aesthetic performance of an high endPC.Īnd what better for console owners than to have their game run more consistently than the PC users? Well, as of now.
Nonetheless, the game more than makes up for the lack of low resolutions with good textures. Maybe Ubisoft heard someone say encore after From Software’s stint with Dark Souls 2.Ĭoming to the actual number crunching, the Xbox One manages an odd resolution of 792p, with its Sony counterpart standing not too tall at 900p. the newer generation of consoles, doesn’t have anything to leave you spellbound, but it comes nowhere near disappointing that is, if you choose to forget the E3 demo footage from last year. On general basis, Watch Dogs employs bloom effects and good texture resolutions on all the platforms, making the game look excellent on the older generation of consoles. " The PS4 somehow manages to look better at times than the PC counterpart although that's not always the case - not too far from it either-, it’s still surprising that the console manages to catch up to the aesthetic performance of an high end PC." With that being said, there are some significant differences in the performance of the game across the different platforms. Three days have done a lot but it’s still not enough for the PC users. It’s literally been in shambles with frantic efforts from Ubisoft, Nvidia and especially AMD to fix the horrendous fiasco. the Xbox One and the PS4 have toned down resolutions but that discussion is for later, because Ubisoft botched the PC release of the game. But has it earned the title in the good sense of it?īoth. The day also marked a new record for Ubisoft as the game became the most sold game in the history of the company. This year’s one of the most anticipated games had been launched finally on the 27th of May.